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Ancient One (Marvel) - Comic Book DB

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Ancient One (Marvel)
Real Name: Yao (possibly an alias)
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The Ancient One's magic, like that of most true sorcerers, was derived from three major sources: personal powers of the soul, mind, and body, derived through developing one's own psychic resources (mesmerism, astral projection, thought-casting, etc.); powers gained by tapping this universe's ambient magical energy and employing it for specific effects (teleportation, illusion-casting, energy projection, etc.); and finally, powers gained through the tapping of extradimensional energy by invoking entities or objects of power existing in mystical dimensions tangential to his own. The latter means of power usually functions through the recitations of spells, either ritualized ones found in various mystical texts or by original spells invoking extradimensional assistance. The Ancient One also employed a number of occult power objects in performing certain magical feats.

To begin with his personal powers, the Ancient One mastered the art of astral projection, the mental ability to separate the astral self-the sheath of the soul, or life essence-from his physical self, and in this form traverse space unbounded by physical laws but fully retaining human consciousness. The astral form is invisible, intangible, and incapable of being harmed except by the most rigorous of mystical means. The astral form only possesses those magical powers residing in the sorcerer's mind (thought-casting, psycho kinesis, etc.) although it can also project bolts of mystical force that are effective only against other astral beings. In his prime the Ancient One possessed such mastery of astral form for up to 24 hours before his physical form would begin to undergo corporeal deterioration. The physical form was quite vulnerable to attack when the astral form was absent. While the Ancient One's astral form was absent, his physical form remained in a deathlike trance. If the Ancient One's physical form had been killed while he was in his astral form, he would have been stranded in his wraithlike state.

The Ancient One could mesmerize people to do his bidding, both in person and at a distance. The Ancient One could cast his thoughts over short or vast distances in a manner virtually identical with telepathy. The entire Earth was within the range of the Ancient One's mind, providing he knew where to contact the specific mind he was seeking. The Ancient One could simultaneously mentally communicate with up to a dozen minds at one time.

The Ancient One was also able to tap this universe's store of ambient magical energy mentally and to manipulate it mentally for a variety of effects. The Ancient One was able to form and hurl magical energy bolts with a high degree of potency and control. He was able to erect mystical energy shields or screens with a high degree of imperviousness to both physical and magical damage. He was able to use local magical energy for the conjuration of small physical objects or for unusual luminescent effects. The Ancient One could also transform one object into another, although the transformation only lasted for as long as he willed it. The Ancient One was sometimes able to utilize magical energy to teleport himself across the face of the Earth or into a mystical dimension (certain higher dimensions where the physical laws can be based more on magic than on scientific principles in numerous cases). Oddly enough, teleportation within a dimension is more taxing than teleportation between dimensions. Such expenditure of energy leaves all human sorcerers mystically debilitated for varying lengths of time. Physical teleportation across time rather than space is the most power-draining means of teleportation. Hence, in his later years, the Ancient One refrained from performing self-teleportation.

The Ancient One possessed a knowledge of a host of sorcerous spells and incantations invoking the names and aspects of various extradimensional objects and beings of power. The Ancient One was able to call upon these extradimensional sources of mystical power for very specific effects without taxing his own personal abilities. Some of these extradimensional phenomena included the Flames of the Faltine, the Shades of the Seraphim, and the Hoary Hosts of Hoggoth.

In his extreme old age, the Ancient One was unable to perform major feats of sorcery without placing great physical strain upon himself.

Upon his physical death, the Ancient One's spirit achieved mystical union with the universe. Hence, theoretically, the Ancient One may now be able to draw upon the vast mystical power of Eternity itself.

The youth who would eventually be called the Ancient One was born over five hundred years ago in Kamar-Taj, a village in a hidden land in the Himalaya Mountains in the area now known as Tibet. Originally, the youth, like the other men of the village, was a peaceful farmer. However, an older fellow villager named Kaluu somehow gained certain magical knowledge, which he shared with the youth. Kaluu and the youth began exploring the secrets of sorcery together, and learned how to harness mystical energy for their own uses. However, their motives were quite different. Kaluu intended to build a vast empire, while the youth wished to use sorcery to benefit his fellow villagers. While the youth continued his studies, Kaluu slowly used his sorcery to influence the villagers' minds. Eventually, Kaluu and the youth together cast a spell that eliminated disease, poverty, and suffering from Kamar-Taj, and granted its people immortality. Shortly thereafter, the people of Kamar-Taj, responding to Kaluu's magical influence on their minds, crowned him as their king. For over a year Kaluu organized the men of Kamar-Taj into an army of conquest, while slowly increasing his magical control over the minds of the people of Kamar-Taj so that they became no more than his placid puppets. The youth attempted to warn the villagers about Kaluu, but Kaluu's magic prevented them from heeding him. Kaluu struck the youth from behind with a mystical bolt which paralyzed him. Then Kaluu had his soldiers conquer a neighboring village and reduce its people to slavery.

While Kaluu plotted further conquests and the people of Kamar-Taj fell into decadence, the paralyzed youth, whom Kaluu had placed in the public square as an object of ridicule, mentally called upon mystical forces to defeat Kaluu. However, the youth was not yet a full master of the mystic arts, and, although hr did not intend it, the mystic forces he summoned creates a pestilence that wiped out virtually the entire population of Kamar-Taj. Kaluu fled to another dimension. With Kaluu gone, the youth was freed from his paralysis. Ironically, Kaluu's spell had protected the youth from the full effect of the mystical pestilence: the youth was no longer immortal, but he would now age at a very slow rate, so that he would nor reach the end of his life span for five centuries.

Because of what he had witnessed in Kamar-Taj, the youth left the village in order to devote his life to combating other evil sorcerers. To this end, the youth sought out an ancient order of sorcerers whose elder members were known as Ancient Ones, and which was dedicated to protecting Earth's people from black magic. The youth continued his mystical studies with them, and rapidly became far more skilled in sorcery than his colleagues. His prowess was so great that he was the first Earth mortal to meet with Eternity, the sentient embodiment of the life forces of the universe, who presented him with the Eye of Agamotto, the Earth dimension's very first sorcerer supreme. The amulet enabled its possessor to protect his or her dimension from the sinister extradimensional entity known as Dormammu, and using it, the man who became known as the Ancient One kept Dormammu out of the Earth dimension for nearly five centuries, although he never succeeded in entirely defeating Dormammu. Through this and other feats, the man who became known as the Ancient One became recognized as the sorcerer supreme of the Earth dimension. The Ancient One further increased his knowledge even within the last century by traveling back in time to ancient Babylonia, defeating the gryphon whom the priests of the Babylonian god Marduk had set guard over the Book of the Vishanti, and thus obtained the book, the greatest known source of "white" magical knowledge.

Within the last several decades, the Ancient One, who had outlived all the other members of his order, was approached by Baron Karl Mordo of Transylvania, who wished to become his pupil. The Ancient One was nearing the end of his long life and realized he needed a successor. Although he recognized Mordo's evil ambitions, he also sensed Mordo's talent for sorcery, and he decided that he could at best convert Mordo to the service of good and at worst keep him in check.

Sometime later, a gifted but somewhat amoral surgeon, Doctor Strange, sought out the Ancient One to cure his hands, which had been injured in an automobile accident in a way that prevented him from holding his surgeon's tools with the complete steadiness that was necessary to perform surgery. While staying at the Ancient One's palace in the Himalayas, Strange learned that Mordo was plotting against the Ancient One. Mordo placed a spell upon Strange which prevented him from warning the Ancient One about Mordo, but the Ancient One freed Strange of the spell and assured him that he was aware of Mordo's evil nature. Having witnessed the power of good and evil magic in action, Strange found a new, higher purpose in life, and became the Ancient One's disciple. Mordo left the Ancient One's tutelage sometime afterwards to embark on his career of evil. Dr. Strange, on the other hand, remained with the Ancient One for years, proved to be highly talented in the mystic arts, and eventually became the Ancient One's successor as sorcerer supreme.

Some years after Doctor Strange had left the Ancient One's palace to return to New York City, the Ancient One and Dr. Strange fought the powerful demon Zom at Stonehenge in Britain. Knowing that he could not long withstand Zom's power at his advanced age, the Ancient One made it appear as if Zom had killed him by fusing his body with one of the Stonehenge monoliths. As he seemed to die, the Ancient One claimed to transfer his magical abilities to Dr. Strange; instead, the Ancient One actually activated potential for further magical ability in Dr. Strange that had until then remained latent. Zom was imprisoned by the Living Tribunal, and the Ancient One, still in possession of his powers, was reunited with Dr. Strange some days later.

In recent years, Doctor Strange inherited the title of Sorcerer Supreme, having achieved in mere decades the skill level it had taken the Ancient One almost two centuries to reach. The Ancient One continued to advise Strange as necessary and tended to by the last of his servants, Hamir, occasionally aided by Strange against enemies, including Kaluu.

However, when the demon Shuma-Gorath sought to enter the Earth dimension via the Ancient One's mind, the Ancient One prompted Strange to kill his physical body rather than allow Shuma-Gorath passage. To save the Universe and all who live within it from enslavement he and Dr. Strange destroyed his ego, the ego from which the dread Shuma-Gorath drew his strength.

Although physically dead, the Ancient One has since manifested in astral form in both the present and the past for various purposes.

Merlin plucked the boy out of time during his adolescence, to aid in the Sorcerers Supreme battle against The Forgotten. Dr Strange addressed him as Yao.

In his youth, he was an exceptional athlete and martial artist. In extreme old age, he was unable to perform major mystical feats without incurring great physical stress. Most of the various mystic artifacts that the Ancient One owned, are now in the possession of Doctor Strange. The Ancient One's actual first appearance was in "Strange Tales" #110. His appearance in "Amazing Adventures" #1 was a later retcon for Doctor Droom's/Doctor Druid's origin.

First Appearance: Strange Tales (1951) #110

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View a chronological listing of this character's appearances

Issue Appearances:
Agents Of Atlas (2009)
Alpha Flight (1983)
Amazing Adventures (1961)
Amazing Adventures (1979)
Avengers Spotlight (1989)
Captain America/Nick Fury: The Otherworld War (2001)
Captain Britain Summer Special (1979)
Comix: A History of Comic Books in America (1971)
Doctor Strange (1968)
Doctor Strange (1974)
Doctor Strange (2015)
Doctor Strange (2018)
Doctor Strange and the Sorcerers Supreme (2016)
Doctor Strange: From the Marvel Vault (2011)
Doctor Strange: Mystic Apprentice (2016)
Doctor Strange: Sorcerer Supreme (1988)
Doctor Strange: The Oath (2006)
Doctor Strange: What Is It That Disturbs You, Stephen? (1997)
Doctor Strange: What Is It That Disturbs You, Stephen? (2016)
Dr. Strange and Dr. Doom: Triumph and Torment (1989)
Dr. Strange: Season One (2012)
Epic Anthology (2004)
Giant-Size Doctor Strange (1975)
History of the Marvel Universe (2019)
Incredible Hercules (2008)
Marvel Apes: Speedball Special (2009)
Marvel Collectors' Item Classics (1965)
Marvel Encyclopedia (2014)
Marvel Feature (1971)
Marvel Gold. Capitán América - Tapa Dura (2011)
Marvel Héroes (2010)
Marvel Limited: Fantastic Firsts (1994)
Marvel Premiere (1972)
Marvel Saga: The Official History of the Marvel Universe (1985)
Marvel Tales (1964)
Marvel Treasury Edition (1974)
Marvel Westerns: Strange Westerns Starring the Black Rider (2006)
New Avengers (2005)
New Avengers (2010)
Official Handbook of the Marvel Universe A to Z (2008)
P. Craig Russell's Strange Dreams Artist's Edition (2017)
Season One Guide 2012 (2012)
Secret Warriors One Shot: Who's Your Daddy? (2009)
Spider-Man Classics (1993)
Strange (2004)
Strange (2010)
Strange Tales (1951)
Strange Tales (1987)
Strange Tales (2004)
Strange Tales (Faksimile) (1999)
The Avengers (1973)
The Best of Marvel Comics (1987)
The Defenders (1972)
The Last Defenders (2008)
The Marvel Encyclopedia (2006)
The Official Handbook of the Marvel Universe (1983)
The Official Handbook of the Marvel Universe Deluxe Edition (1985)
The Official Handbook of the Marvel Universe: Book of the Dead 2004 (2004)
The Official Handbook of the Marvel Universe: Master Edition (1990)
U.S. 1 (1983)
Uncanny Origins (1996)
Uncanny X-Men (1963)
Untold Tales of Spider-Man: Strange Encounters (1998)
What If? (1977)
What If...? (1989)
Wolverine (1988)
X-Statix Presents: Dead Girl (2006)

Movie Appearances:
Doctor Strange (2007)
Dr. Strange (1978)

Group Affiliation(s):

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